Illustration and game art are one of my key competences. While working as an artist on different projects for several game companies I gathered lots of experience in this field. In my free time I enjoy painting fan arts and portraits. I can offer different art styles, depending on the needs of your project. Usually, I'm working with Photoshop, Clip Studio Paint and a Wacom tablet.
Illustration und Game Art gehören zu meinen Hauptdisziplinen. Sowohl durch die Anstellung bei mehreren Firmen der Branche, als auch durch meine selbstständige Tätigkeit,
habe ich mir einen wertvollen Erfahrungsschatz angeeignet.
Privat zeichne und male ich am liebsten Fan Arts und Portraits. Ich beherrsche verschiedne Stile, je nachdem was das Projekt erfordert. Für gewöhnlich arbeite ich mit Photoshop, Clip Studio Paint und meinem Wacom Grafiktablett.
I enjoy character design pretty much. The characters I create, have an unique style and expression that gives an idea of how the figure behaves and acts. In my opinion, the key to a good design is to provide a view about their personality.
Ignorance is Strength is the second season of the popular politcal thriller Orwell by the indie developer Osmotic Studios, releasing Feb. 2018.
The game places the player in the shoes of a government official in a top-secret department of the Orwell program. A political crisis has arisen across borders, threatening to plunge The Nation and Parges into violent civil unrest.
Some logos I made for mobile games while working at Tivola Publishing, that were published in the Apple App Store, Google Play Store and Amazon Store.
Scherbenwerk is a game project that was born during my time at university (HAW Hamburg). It was the Master project we worked on in a team of five students. It won several awards, including German Computer Game Award for best Newcomer. For more information please take a look at the Scherbenwerk homepage.